OK OK that might have been a not quite true statement (yet), but the google labs have a little tool called swiffy that converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads).
Swiffy currently supports a subset of SWF 8 and ActionScript 2.0, and the output works in all Webkit browsers such as Chrome and Mobile Safari. If possible, exporting your Flash animation as a SWF 5 file might give better results.
Still in the early stages, but definitely promising. Hopefully soon it will support Actionscript 3, slice scaling, Scenes, Filters and advanced text rendering.
With the impending launch of the Apple iPad, the Cupertino-based company’s shunning of Adobe Flash technology has been brought to the forefront of technological discussions. While it was one thing to forgo Flash on a small, mobile device such as the iPhone or iPod Touch, some are questioning whether lack of Flash support is going to be a make-it-or-break it feature for the new slate devices arriving next month – devices which, if you believe Apple CEO Steve Jobs – are “better than netbooks.”
Interesting read and question to think about. Does anyone have any experience with testing the two?
Great article and helpful insight about Big Spaceship’s experience working with Silverlight.
“I had the pleasure of diving headfirst into Silverlight in building the Victoria’s Secret Fashion Show. I walked in with the same sort of attitude that I believe is prevelant across the industry at the moment — Silverlight is an inferior platform, that we were working with a Flash wananbe and that this would be to the project’s detriment. Why use Silverlight when I can already know Flash so well? It does the same things as Flash anyway, right?…”
An experiment in using the Wii to spray on virtual graffiti, hence the WiiSpray. Nice idea and great exploration of the use of this kind of interaction with the projector.
It’s still an experiment, but may provide an alternative to trains, buses and seats hopefully.
And the techie bit: It uses a Wii but the actually graphics are built using Adobe Flash. Seems flash is becoming a great tool for experimenting with ideas and interfaces.
2 guys at the New York University created a camera that takes photos with an invisible flash of infrared and ultraviolet light.
The results have an odd colour balance that looks like a view through a night-vision scope.
So the camera takes a flash-free photograph of the same scene quickly after the dark flash image.
and software is used to combine the sharp detail from the first image with the natural colours from the second image
There are still some issues with materials that absorb UV or IR light, but I think it is a great first step and I can see this technology integrated in loads of different ways.
Smashing Magazine has quite the debate going on in their blog about Flash vs Silverlight – at last count 205 rather lively responses debating the pros and cons of each program. The editors at smashing have made the comparison process rather simple by chunking it down to topics like: Animation, File Size, Scripting, Audio/Video etc etc.
A good read and food for thought if you use either application for development or design.
Wonderfl (here), a two-pane, all-online system which lets you write or paste code in the left, then is compiled by the server and instantly displayed on the right.
The compiler and libraries are Actionscript3 and you can easily tweak others’ apps and games with a few keystrokes.
It’s not a replacement for your home development station, of course, but it’s an interesting community they’re creating. It’s all about sharing now.
Tripped over this sweet Flash game this morning. The idea behind Auditorium is to move these things around that… actually, I’m going to let you figure that out yourself. The game encourages jumping in and playing around to see what’s going on.
In the creator’s words:
Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle. To get started, fill up the first audio level. We hope you enjoy the demo of Auditorium.
Demo? I’ll pay for an iPhone version if there’s one going.
This really is a very cool game. Best played in fullscreen mode which is defaults to. Hit f to force it.
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